Have a personal or library account? Click to login
Use of Mobile Fitness-Related Applications and Active Video Games in High-School Youth Cover

Use of Mobile Fitness-Related Applications and Active Video Games in High-School Youth

Open Access
|Dec 2016

References

  1. 1. Dishman R., Washburn R., Heath G. (2004). Physical activity epidemiology. Champaign: Human Kinetics Publishers.
  2. 2. Middelweerd A., Mollee J., van der Wal N., Brug J., Te Velde S. (2014). Apps to promote physical activity among adults: A review and content analysis. International Journal of Behavioral Nutrition and Physical Activity 11, 97. DOI: 10.1186/ s12966-014-0097-9.
  3. 3. Conroy D., Yang Ch., Maher J. (2014). Behavior change techniques in top-ranked mobile apps for physical activity. American Journal of Preventive Medicine 46(6), 649-652.10.1016/j.amepre.2014.01.010
  4. 4. Vickey T., Breslin J., Williams A. (2013). Fitness - There’s an app for that: Review of mobile fitness apps. The International Journal of Sport and Society 3, 109-127.
  5. 5. Bergman R., Spellman J., Hall M., Bergman S. (2012). Is there a valid app for that? Validity of a free pedometer iPhone application. Journal of Physical Activity and Health 9, 670-676.10.1123/jpah.9.5.670
  6. 6. Janicki G. (2009). New aspects of leisure at the turn of the century. In Z. Dziubiński, K. Jankowski (eds), Physical culture in modern society (pp. 380-391). Warszawa: SALOS. [in Polish]
  7. 7. Mazur J., Małkowska-Szkutnik A. (ed.) (2011). The results of the HSBC 2010 study. Technical report. Warszawa: Instytut Matki i Dziecka. [in Polish]
  8. 8. Csikszentmihalyi M. (1998). Finding flow in everyday life. Warszawa: W.A.B. [in Polish]
  9. 9. Meckbach J., Gibbs B., Almqvist J., Öhman M., Quennerstedt M. (2013). Exergames as a teaching tool in physical education? Sport Science Review 22(5-6), 369-385. DOI: 10.2478/Ssr-2013-0018.10.2478/ssr-2013-0018
  10. 10. McDougall J., Duncan M. (2008). Children, video games and physical activity: An exploratory study. International Journal on Disability and Human Development 7(1), 89-94.10.1515/IJDHD.2008.7.1.89
  11. 11. Polechoński J., Tomik R., Dobias M. (2014). Use of a motion- controlled video game to evaluate the reaction time in children aged 11-13. Rozprawy Naukowe Akademii Wychowania Fizycznego we Wrocławiu 44, 93-98. [in Polish]
  12. 12. Polechoński J., Groffik D., Zając-Gawlak I., Machwic A. (2010). Physical activity during a dance computer game. In D. Umiastowska (ed.), Physical activity of people in different ages (pp. 171-181). Szczecin: USz and PTN KF. [in Polish]
  13. 13. Prochaska J., Velicer W. (1997). The transtheoretical model of health behavior change. American Journal of Health Promotion 12(1), 38-48.10.4278/0890-1171-12.1.38
  14. 14. Marcus B.H, Forsyth L. (2009). Motivating people to be physically active. Champaign: Human Kinetics Publishers.10.5040/9781492596356
  15. 15. Speed H.D., Andersen M.B. (2000). What exercise and sport scientists don’t understand. Journal of Science and Medicine in Sport 3(1), 84-92.10.1016/S1440-2440(00)80051-1
  16. 16. Perron R., Graham C., Feldman J., Moffett R., Hall E. (2011). Do exergames allow children to achieve physical activity intensity commensurate with national guidelines? International Journal of Exercise Science 4(4), 257-264.
  17. 17. Meckbach J., Gibbs B., Almqvist J., Quennerstedt M. (2014). Wii Teach movement qualities in physical education. Sport Science Review 23(5-6), 241-266. DOI: 10.1515/ssr-2015-0004.10.1515/ssr-2015-0004
DOI: https://doi.org/10.1515/pjst-2016-0022 | Journal eISSN: 2082-8799 | Journal ISSN: 1899-1998
Language: English
Page range: 167 - 170
Submitted on: Aug 21, 2015
|
Accepted on: Aug 30, 2016
|
Published on: Dec 17, 2016
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year

© 2016 Krzysztof Sas-Nowosielski, Sylwia Szopa, Agnieszka Kowalczyk, published by University of Physical Education in Warsaw
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License.