
Promoting Health Literacy through the Game BioBingo and Augmented Reality: Innovation for Inclusion and Equity among Brazilian Elementary School Students
Authors
Márcia Cunha
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
Sâmela Santos
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
Alerf Dornell
Instituto Federal Do Espirito Santo, Vila Velha, Espirito Santo, Brazil
Yasmin L. Penitente
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
Sara de Sá Fanticelle
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
João V. S. Torres
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
Priscilla M. C. Garone
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
Maria Teresa Araújo
Universidade Federal Do Espirito Santo, Vitoria, Espirito Santo, Brazil
DOI: https://doi.org/10.5334/ijic.ICIC25340 | Journal eISSN: 1568-4156
Language: English
Page range: 340 - 340
Published on: Mar 24, 2026
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 4 issues per year
© 2026 Márcia Cunha, Sâmela Santos, Alerf Dornell, Yasmin L. Penitente, Sara de Sá Fanticelle, João V. S. Torres, Priscilla M. C. Garone, Maria Teresa Araújo, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.