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Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News Cover

Good News about Bad News: Gamified Inoculation Boosts Confidence and Cognitive Immunity Against Fake News

Open Access
|Jan 2020

Figures & Tables

Figure 1

Landing screen Bad News (Panel A) and simulated twitter engine (Panel B).

Figure 2

Median difference (post-pre) in reliability assessments of fake news items across treatment conditions with jitter (Panel A) and density plots of the data distributions (Panel B).

Figure 3

Median change scores (post-pre) of confidence in reliability judgments across treatment conditions with jitter (Panel A) and density plots of the data distributions (Panel B).

DOI: https://doi.org/10.5334/joc.91 | Journal eISSN: 2514-4820
Language: English
Submitted on: Aug 5, 2019
Accepted on: Dec 2, 2019
Published on: Jan 10, 2020
Published by: Ubiquity Press
In partnership with: Paradigm Publishing Services
Publication frequency: 1 issue per year

© 2020 Melisa Basol, Jon Roozenbeek, Sander van der Linden, published by Ubiquity Press
This work is licensed under the Creative Commons Attribution 4.0 License.