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Introduction to 3D Game Programming with DirectX 12 Cover

Introduction to 3D Game Programming with DirectX 12

Paid access
|Apr 2016
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Authors

Luna Frank :

Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

PDF ISBN: 978-1-68392-290-2 | E-Pub ISBN: 978-1-944534-55-4 | Paperback ISBN: 978-1-942270-06-5 | DOI: 10.1515/9781683922902
Publisher: Mercury Learning and Information
Copyright owner: © 2016 Walter de Gruyter GmbH, Berlin/Boston
Publication date: 2016
Language: English
Pages: 900