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Learning AndEngine Cover

Learning AndEngine

Design and create Android games with the simple but powerful tool AndEngine

Paid access
|Sep 2014
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Table of Contents

  1. Setting up an AndEngine project
  2. Game concept and assets
  3. From assets to entities
  4. HUD and Text display
  5. User Input
  6. Game logic and physics
  7. Detecting collisions and reacting to events
  8. Advanced physics
  9. Adding Menu and Splash scene
  10. Polishing the game
  11. Testing, Publishing, and what?s next
PDF ISBN: 978-1-78355-411-9
Publisher: Packt Publishing Limited
Copyright owner: © 2014 Packt Publishing Limited
Publication date: 2014
Language: English
Pages: 286
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