Table of Contents
- Introduction to Libgdx and Project Setup
- Cross-platform Development ?Build Once
- Configuring the Game
- Gathering Resources
- Making a Scene
- Adding the Actors
- Menus and Options
- Special Effects
- Screen Transitions
- Managing Music and Sound Effect
- Advanced Programming Technique
- Animations
- Platform Ball Game: 20 Pages (Will be a simple 3d physics simulation game with Bullet Physics)
- Bullet Physics Explained

