Key Features
Book Description
What you will learn
- Create a standard HTML skeleton and advanced features such as keyboard controls, drag and drop support, WebGL detection, and loading resources
- Build and transform Three.js geometries using simple properties and advanced matrix transformations
- Enhance the look of your scene using Three.js materials, texture maps, and dynamic textures
- Apply realistic lighting and shadows to the 3D objects you have created
- Animate particle systems created from scratch or from existing geometries
- Work with animations, advanced physics, and collision detection
Who this book is for
Table of Contents
- Getting started
- Geometries and meshes
- Workin with the Camera
- Materials and textures
- Lights and Custom Shaders
- Particles and postprocessing
- Animations and physics
Loading...
Loading...
