Table of Contents
- Modeling the character's base mesh
- Sculpting the character's base mesh
- Polygonal modeling of the character's accessories
- Re-topology of the high resolution sculpted character's mesh
- Unwrapping the low resolution mesh
- Rigging the low resolution mesh
- Skinning the low resolution mesh
- Finalizing the model
- Animating the character
- Creating the textures
- Refining the textures
- Creating the materials in Cycles
- Creating the materials in Blender Internal
- Lighting, rendering and a little bit of compositing

