Key Features
Book Description
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.What you will learn
- Get familiar with Unity editor by learning basic tools and features
- Import and configure custom props and environmental assets
- Use Mecanim and Animate props inside Unity
- Discover details and nuances of character, import and create locomotion with Mecanim
- Work with lighting to greatly enhance the environment
- Create transitions, apply final touches, and journey through levels as a standalone application
- Bring sound and particle effects to your levels
Who this book is for
The book is aimed at game artists with no past programming experience who are interested in designing levels in Unity. It does not assume detailed knowledge of similar game platforms.
Table of Contents
- Meet Unity
- Importing and Configuring Props
- Shaping Landscape
- Dealing with Basic Animation
- Invite your character to Unity
- Using Mecanim for Advanced animations
- Lighting up our world
- Bringing the sound
- Exploring Particle system
- Final editing and Build
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