Table of Contents
- Exploring a New Reality with the Oculus Rift
- Stepping into Virtual Reality
- Imporving Performance and Avoiding Discomfort
- Interacting with Virtual Worlds
- Establishing Presence
- Adding Depth and Intution to User Interface
- Hearing and Believing with 3D Audio
- Adding Tone and Realism in Graphics
- Bringing Players Together in VR
- Publishing on Oculus Home

