Table of Contents
- Basics of Rust
- Starting with SDL
- Events and basic game Mechanisms
- Add all game Mechanisms
- Creating a Music Player
- Implementing the Engine of the Music Player
- Music Player in a More Rusty Way with Relm
- Understanding FTP
- Implementing an Asynchronous FTP Server
- Implementing Asynchronous File Transfer
- Appendix: Rust Best Practices

