Table of Contents
- Hello Graphics Window: You're on your way
- Let's Start Drawing
- Line Plotting Pixel by Pixel
- Graphics and Game Engine Components
- Let's Light it Up!
- Updating and Drawing the Graphics Environment
- Interactions with the Keyboard and Mouse for Dynamic Graphics Programs
- Reviewing Our Knowledge of Triangles
- Practicing Vector Essentials
- Getting acquainted with Lines, Rays and Normals
- Manipulating the Light and Texture of Triangles
- Mastering Affine Transformations
- Understanding the Importance of Matrices
- Working with coordinate Spaces
- Navigating the view space
- Rotating with Quaternions
- Vertex and fragment shading
- Customizing the Render Pipeline
- Rendering Visual Realism Like a Pro

