Key Features
Book Description
This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.The reader should know the basics of programming and using the Lua language. Knowledge of the C/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.
Algebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics – Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics – Modern Method with OpenGL 3.0+.
Sample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.
What you will learn
- Set up OpenGL graphics along with GLSL shaders
- Use lighting and graphical effects
- Create animated game characters using Box2D library
- Load and use textures, fonts, and 3D models
- Design and implement a graphical user interface
- Integrate simple Artificial Intelligence for pathfinding
- Implement networking support
- Use data structures in programming
Who this book is for
This book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.
Table of Contents
- Basics of the game engine
- Events
- Graphics: Common methods
- Graphics: Legacy method with OpenGL 1.x - 2.1
- Graphics: Modern method with OpenGL 3.0+
- User interface
- Physics and game mechanics
- Artificial intelligence
- Sounds
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