Have a personal or library account? Click
here
to login
Paradigm
reference-global.com
Content
Services
Paradigm
Partners
Contact
Books
Introduction to Game Development
Introduction to Game Development
Using Processing
Publisher:
Mercury Learning and Information
By:
James R. Parker
Paid access
|
May 2015
Product purchase options
E-Book
€54.95
Institutions
€149.00
Print: Available at Amazon
Product purchase options
E-Book
€54.95
Institutions
€149.00
Print: Available at Amazon
Loading...
Loading...
Loading...
Metrics
PDF ISBN:
978-1-942270-64-5
|
E-Pub ISBN:
978-1-942270-65-2
|
Paperback ISBN:
978-1-937585-40-2
|
DOI:
10.1515/9781942270645
Publisher:
Mercury Learning and Information
Copyright owner:
© 2015 Walter de Gruyter GmbH, Berlin/Boston
Publication date:
2015
Language:
English
Pages:
350
Keywords:
programming
,
game design
,
programming
,
game design
Related subjects:
Computer sciences
,
Programming and languages
,
Computer sciences, other
People also read
Publications carousel
Previous slide
Next slide
Book
Hands-On Game Development without Coding
Lucas Bertolini
Book
Introduction to 3D Game Programming with DirectX 12
Frank Luna
Book
Unity 3D Game Development by Example Beginner's Guide
Ryan Henson Creighton
Book
Unity Game Development Essentials
Will Goldstone
Book
OpenGL Game Development By Example
Book
Gamemaker Essentials
Book
Building a Game with Unity and Blender
Book
GameMaker Programming By Example
Brian Christian
,
Steven Isaacs
Book
Coming soon
Creating E-Learning Games with Unity
Book
Programming Essentials Using Java
William McAllister
,
S. Jane Fritz