
Figure 1
Overview of the un-code.org system architecture and utilized technologies.

Figure 2
UN-CODE’s main data input mask. From left to right: fields/sources, actors, problem/solution definitions, c_score calculation/fitness, visualization/export methods.

Figure 3
UN-CODE’s 3D Visualization: A typical case examination, highlighting the movement of an actor throughout multiple fields in relation to other actors. Here, the actor in question is highlighted in grey, but can also be shown in color. The arrow shows the route that the actor followed through time. Alternatively, one can select a number of actors to be visible at a given time stamp.

Figure 4
UN-CODE’s Persistence Mapping: Helping to see which definitions survived over time. The example shown here is slightly adjusted from [1].
