Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x
Key Features
Book Description
What you will learn
- Install and set up Cocos2dx for your development environment
- Build, test, and release game applications for iOS and Android
- Develop your games for multiple platforms
- Customize Cocos2dx for your games
- Use a physical engine in your games
- Save and load text, JSON, XML, or other formats
- Explore the brand new features of Cocos2dx
Who this book is for
If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book.
Table of Contents
- Getting started with cocos2d-x
- Creating Sprits
- Working with Labels
- Building Scenes and Layers
- Creating GUIs
- Playing Sounds
- Working with Resourc files
- Working with Devices
- Controlling Physics
- Improving Games with extra features
- Taking Advantage
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