Key Features
Book Description
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.What you will learn
- Use sprites and nodes to create scenes to form the foundation of your game
- Discover how SpriteBuilder and its graphical tools can be used to develop your game and increase its complexity
- Design professional, impressive, and funfilled animations
- Create an impressive user interface for an engaging gaming experience
- Explore and use physics engines for attractive gameplay and use them to add a professional finish to your game
- Add physics to your game for a more realistic experience
- Accept user input through a variety of methods including touch and accelerometer
Who this book is for
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Table of Contents
- Getting Started with Cocos 2d
- Nodes, Sprites and Scenes
- SpriteBuilder
- Animation
- User Interaction and Interface
- Physics Engines
Loading...
Loading...

